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Game Usage in Pregnant Women at Early Gestation in Japan

https://tokushima-u.repo.nii.ac.jp/records/2010994
https://tokushima-u.repo.nii.ac.jp/records/2010994
1cd47b98-00d8-41bc-ab49-eef7d8b5fa7c
名前 / ファイル ライセンス アクション
gjhs_15_2_1.pdf gjhs_15_2_1.pdf (215 KB)
license.icon
Item type 文献 / Documents(1)
公開日 2023-05-31
アクセス権
アクセス権 open access
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
出版社版DOI
関連識別子 https://doi.org/10.5539/gjhs.v15n2p1
関連名称 10.5539/gjhs.v15n2p1
出版タイプ
出版タイプ VoR
出版タイプResource http://purl.org/coar/version/c_970fb48d4fbd8a85
タイトル
タイトル Game Usage in Pregnant Women at Early Gestation in Japan
著者 佐藤, 浩子

× 佐藤, 浩子

WEKO 1503
徳島大学 教育研究者総覧 388853/profile-ja.html

ja 佐藤, 浩子
ISNI

ja-Kana サトウ, ヒロコ

en Sato, Hiroko

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安井, 敏之

× 安井, 敏之

WEKO 1629
徳島大学 教育研究者総覧 60243/profile-ja.html
e-Rad 40230205

ja 安井, 敏之
ISNI

ja-Kana ヤスイ, トシユキ

en Yasui, Toshiyuki

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抄録
内容記述 Background: Gaming addiction is becoming a problem in young women. However, there has been no report on game usage in pregnant women.
Objective: The aim of this study was to determine the current status of computer game usage and the existence of game addiction and also to determine the associations of game usage time with lifestyle, personal relationships and thoughts about games in pregnant women at early gestation.
Subjects and Methods: We recruited pregnant women who received a pregnancy checkup during the first trimester. We distributed QR codes for the online survey. We conducted a web questionnaire survey including Internet Gaming Disorder Scale (IGDS) in 178 pregnant women.
Results: The proportion of women with game usage was 40.4%. The mean game usage time per day was 72.9 minutes. There were no pregnant women whose IGDS score was more than 5 points. We divided 72 participants into three groups by tertile according to game usage time per day: group A (≦ 30 mins), group B (> 30 and ≦ 90 mins) and group C (> 90 mins). There were no significant differences in current smoking, alcohol drinking and daily life behavior among the three groups. There were significant differences in the proportions of women who had difficulty for establishing personal relationships by face-to-face communication and who thought that they might have a game addiction among the three groups. Pregnant women with longer game usage time had a high IGDS score.
Conclusion: We showed for the first time the proportion of pregnant women who use games in the early period of gestation. Pregnant women with longer game usage time may require careful observation.
キーワード
主題 pregnant woman
キーワード
主題 game usage
キーワード
主題 gaming disorder
書誌情報 en : Global Journal of Health Science

巻 15, 号 2, p. 1-11, 発行日 2022-12-22
収録物ID
収録物識別子タイプ ISSN
収録物識別子 19169736
収録物ID
収録物識別子タイプ ISSN
収録物識別子 19169744
出版者
出版者 Canadian Center of Science and Education
権利情報
権利情報 Copyright for this article is retained by the author(s), with first publication rights granted to the journal. This is an open-access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/).
EID
識別子 396425
言語
言語 eng
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